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Monday, 25 July 2016

Top 5 countries which play the most games in africa

1.Egypt
2.Nigeria
3.south Africa
4.Tunisia
5.Algeria.
6.Ghana
video game is an electronic game that involves
human interaction with a user interface to generate
visual feedback on a video device such as a TV screen
or computer monitor. The word video in video game
traditionally referred to a raster display device, but in
the 2000s, it implies any type of display device that
can produce two- or three-dimensional images. Video
games are sometimes believed to be a form of art , but
this designation is controversial.
The electronic systems used to play video games are
known as platforms; examples of these are personal
computers and video game consoles . These platforms
range from large mainframe computers to small
handheld computing devices . Specialized video games
such as arcade games , in which the video game
components are housed in a large, coin-operated
chassis, while common in the 1980s, have gradually
declined in use due to the widespread availability of
affordable home video game devices (e.g., PlayStation
4 and Xbox One ) and video games on desktop and
laptop computers and smartphones.
The input device used for games, the game controller,
varies across platforms. Common controllers include
gamepads , mouses, keyboards, joysticks , the
touchscreens of mobile devices and buttons. Players
typically view the game on a video screen or
television and there are often game sounds from
loudspeakers . Some games in the 2000s include
haptic , vibration-creating effects or force feedback
peripherals . In the 2010s, the video game industry is
of increasing commercial importance, with growth
driven particularly by the emerging Asian markets and
mobile games . As of 2015, video games generated
sales of USD 74 billion annually worldwide, and were
the third-largest segment in the U.S. entertainment
market, behind broadcast and cable TV.
History
Main article: History of video games
See also: Early history of video games
Tennis for Two, an early analog
computer game that used an
oscilloscope for a display
Early games used interactive electronic devices with
various display formats. The earliest example is from
1947—a " Cathode ray tube Amusement Device" was
filed for a patent on 25 January 1947, by Thomas T.
Goldsmith Jr. and Estle Ray Mann, and issued on 14
December 1948, as U.S. Patent 2455992. [1] Inspired by
radar display tech, it consisted of an analog device
that allowed a user to control a vector-drawn dot on
the screen to simulate a missile being fired at targets,
which were drawings fixed to the screen.[2]
Other early examples include:
The Nimrod computer at the 1951 Festival of Britain
OXO a tic-tac-toe Computer game by Alexander S.
Douglas for the EDSAC in 1952
Tennis for Two , an electronic interactive game
engineered by William Higinbotham in 1958
Spacewar!, written by MIT students Martin Graetz,
Steve Russell, and Wayne Wiitanen's on a DEC PDP-1
computer in 1961.
Pong, a 1972 game by Atari .
Each game used different means of display: NIMROD
used a panel of lights to play the game of Nim, [3] OXO
used a graphical display to play tic-tac-toe [4] Tennis
for Two used an oscilloscope to display a side view of
a tennis court, [2] and Spacewar! used the DEC PDP-1's
vector display to have two spaceships battle each
other. [5]
Nolan Bushnell at the Game
Developers Conference in 2011
In 1971, Computer Space , created by Nolan Bushnell
and Ted Dabney, was the first commercially sold,
coin-operated video game. It used a black-and-white
television for its display, and the computer system
was made of 74 series TTL chips .[6] The game was
featured in the 1973 science fiction film Soylent Green .
Computer Space was followed in 1972 by the
Magnavox Odyssey, the first home console. Modeled
after a late 1960s prototype console developed by
Ralph H. Baer called the "Brown Box", it also used a
standard television. [2][7] These were followed by two
versions of Atari 's Pong ; an arcade version in 1972
and a home version in 1975 that dramatically increased
video game popularity. [8] The commercial success of
Pong led numerous other companies to develop Pong
clones and their own systems, spawning the video
game industry. [9]
A flood of Pong clones eventually led to the video
game crash of 1977, which came to an end with the
mainstream success of Taito's 1978 shooter game
Space Invaders, [10] marking the beginning of the
golden age of arcade video games and inspiring
dozens of manufacturers to enter the market.[10][11]
The game inspired arcade machines to become
prevalent in mainstream locations such as shopping
malls, traditional storefronts, restaurants, and
convenience stores.[12] The game also became the
subject of numerous articles and stories on television
and in newspapers and magazines, establishing video
gaming as a rapidly growing mainstream hobby. [13][14]
Space Invaders was soon licensed for the Atari VCS
(later known as Atari 2600), becoming the first "killer
app " and quadrupling the console's sales.[15] This
helped Atari recover from their earlier losses, [16] and
in turn the Atari VCS revived the home video game
market during the second generation of consoles , up
until the North American video game crash of 1983.[17]
The home video game industry was revitalized shortly
afterwards by the widespread success of the Nintendo
Entertainment System, [18] which marked a shift in the
dominance of the video game industry from the United
States to Japan during the third generation of
consoles .[19]

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